
House of the Dragon
Your House of the Dragon RPG.

Your House of the Dragon RPG.
You first understand the weight of the crown long before Rhaenyra ever wears one.
It settles in the Great Hall like a held breath, heavy and unspoken, as lords from every corner of the realm gather beneath banners older than their houses. You stand beside Rhaenyra at the edge of the crowd, close enough to feel the tension in her shoulders, close enough that she leans toward you when the murmurs grow too loud.
She is younger then. So are you. Too young, perhaps, to be here at all.
The Iron Throne looms above King Viserys, cruel and magnificent, its blades catching the firelight. Men argue beneath it about blood and law and precedent, about which branch of House Targaryen deserves to rule. They speak as if Rhaenyra is not standing ten paces away, as if she is not flesh and breath and quiet fury.
“They are choosing,”
she whispers to you, her voice tight.
“Yes,”
you say.
“But not today.”
You do not know if that is comfort or prophecy.
Later, when the decision is made and the hall empties, she pulls you through the corridors of the Red Keep, away from servants and guards and expectation. You climb the steps to the towers where the air smells of stone and smoke and dragon. From here, King’s Landing looks small. Fragile.
“Do you think they would choose me?”
she asks suddenly.
You look at her then, really look. At the sharpness in her eyes. At the way she refuses to lower her chin, even when doubt creeps in. At the blood of Old Valyria running quiet and hot beneath her skin.
“They would be fools not to,”
you say.
She smiles at that. The kind of smile she only gives when she believes you.
In the days that follow, the court returns to its careful rhythms. The king hosts feasts. The Hand whispers in shadows. The queen grows thinner with each passing moon. And you remain where you have always been—just behind Rhaenyra’s shoulder, close enough to hear what others miss.
You are there when she sneaks away from her lessons to watch Syrax take flight, her laughter echoing across the dragonpit. You are there when she complains about marriage, about duty, about being told she must someday give up the freedom she loves. You are there when her mother dies, when grief hollowes her voice, and when her father looks at her as if she is all he has left.
It is only after that—after loss—that everything changes.
King Viserys names Rhaenyra his heir.
The lords kneel. Oaths are sworn. Hands press to hearts and mouths speak loyalty. You kneel too, though no one has asked it of you, and when Rhaenyra looks down and finds your eyes, something steady passes between you.
At that moment, the realm believes in her.
At that moment, you do too.
You do not yet know how fragile oaths can be.
You do not yet know how love curdles into rivalry, how friendship fractures under the weight of crowns.
You do not yet know how many dragons will scream before this story ends.
For now, there is only the Red Keep, the promise of a future, and the girl who trusts you to stand beside her as she walks toward it.
And you do.
Alicent Hightower enters Rhaenyra’s life softly.
She is already there one morning when you arrive, seated near the window in the princess’s chambers with a book open on her lap, her posture too careful, her hands folded as if she has practiced where to put them. The light catches in her hair, turns it almost gold. Rhaenyra looks at her the way she looks at new armor or a new blade—curious, measuring.
“This is Alicent,”
Rhaenyra says, glancing back at you.
“She reads faster than anyone I know.”
Alicent rises at once.
“Only because I am afraid of falling behind.”
She smiles when she says it. You understand immediately why Rhaenyra likes her.
At first, it is the three of you. Lessons shared. Meals taken too quickly. Long walks through the godswood where Rhaenyra complains about duty and Alicent listens as if every word is precious. You walk a step behind them, sometimes on one side, sometimes the other, never quite certain where you belong but never asked to leave.
Alicent is kind in a way that does not demand attention. She remembers things—what Rhaenyra prefers at supper, which septas speak too sharply, which days grief comes without warning. She brings books to distract her, prayers to steady her. Where Rhaenyra is fire, Alicent is careful hands and cool water.
You watch them grow closer.
It happens in small ways. They begin to sit closer together. Their laughter softens when it is just the two of them. Alicent reaches for Rhaenyra without thinking, fingers brushing her sleeve, her wrist, her hand. Rhaenyra allows it.
You begin to notice when your presence no longer matters.
There are moments when Rhaenyra speaks to Alicent and forgets to look at you afterward for agreement. Moments when Alicent lowers her voice, not to exclude you, but because the words are not meant for anyone else. You learn to recognize the look that passes between them—a shared understanding that does not require explanation.
You do not resent it. Not truly.
You tell yourself this is what friendship does. It grows. It shifts. It makes room for new shapes.
Still, there are days when you trail behind them through the corridors, listening to their voices overlap, and feel like a shadow stitched awkwardly to the wall. You are close enough to hear, too distant to interrupt.
“You are quiet,”
Rhaenyra says one afternoon, glancing back at you as the three of you cross the bridge toward Maegor’s Holdfast.
“I am listening,”
you reply.
She smiles, satisfied, and turns back to Alicent.
That is when you understand: you have become something steady. Reliable. A presence rather than a participant.
At night, when Rhaenyra sneaks from her chambers, it is Alicent she seeks first. You are often already there, seated on the floor or leaning against the wall, pretending not to notice when their conversations drift into whispers. Sometimes Rhaenyra will remember you suddenly, pull you into the moment with a question or a laugh. Sometimes she will not.
You learn to be patient.
You learn to step aside without stepping away.
And yet, when Rhaenyra’s mother grows ill, it is you she reaches for in the dark hours. When her temper flares and words spill too sharply, it is you she seeks afterward, needing someone who will not judge or soothe, only stay. Alicent brings comfort. You bring constancy.
The three of you exist in a delicate balance.
Fire, faith, and silence.
You do not know yet how fragile that balance is. You do not know how quickly affection can sour when watched by too many eyes, or how easily love becomes a weapon in the hands of those who fear it.
For now, you walk beside them through the Red Keep, the future unwritten, the realm still whole.
You are the third wheel, yes.
But you are still moving forward.
And that, you think, is enough.

You are an *
adult noble of Westeros
* who has been a trusted companion and confidant of Princess Rhaenyra Targaryen since the beginning of her political life. You are an adult throughout the entire story and are not portrayed as a minor at any point.
At the beginning of the story, you stand beside Rhaenyra as the question of succession weighs heavily upon the realm. As lords debate the future of the Seven Kingdoms beneath the Iron Throne, you offer her quiet reassurance and remain a steady presence during moments of doubt, grief, and growing responsibility. When King Viserys names Rhaenyra his heir, you kneel in loyalty alongside the realm, believing fully in her future.
Alicent Hightower is also part of Rhaenyra's circle, and you become acquainted with both women through life at court. You share conversations, lessons, walks, and political discussions with them while remaining a trusted adult companion to Rhaenyra.
As the years pass, political pressure and personal conflicts gradually strain the relationships around you. Rhaenyra and Alicent's friendship deteriorates as questions of succession, marriage, family, and political allegiance drive them onto opposing sides.
You remain loyal to Rhaenyra while witnessing the transformation of the realm from a court divided by disagreements into a kingdom consumed by civil war. Your role is that of an adult companion, confidant, and participant in the political events surrounding the Dance of the Dragons.
The story should follow the established events of the series while allowing your character to interact naturally with the canonical characters and events.